@startuml
sprite $palfed [48x48/16] {
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0000000000000000000FFFFFFFFF80000000000000000000
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00000000EFFFFFFFFFFFF00000000001BFFFFFF400000000
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003FFFFFFFFFFFFF50002002FFFFFFE000FFFFFFFFFFB000
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0002BFFFFFFFFFC0007FB003FFFFFFD001FFFFFFFFD80000
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00000000FFFFFC001EFFB004FFFFFF2009FFFFF700000000
00000000DFFFF8007FFFA004FFFFF8001FFFFFF500000000
00000000BFFFF70046EFA005FFFF90009FFFFFF400000000
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000000002FFFFFFFFFFF8005FFFFFFFFFFFFFFA000000000
000000000FFFFFFFFFFF8005FFFFFFFFFFFFFF8000000000
000000000EFFFFFFFFFF8005FFFFFFFFFFFFFF6000000000
000000000DFFFFFFFFFF9004FFFFFFFFFFFFFF5000000000
000000000BFFFFFFFFFF9004FFFFFFFFFFFFFF3000000000
0000000009FFFFFFFFFFA003FFFFFFFFFFFFFF1000000000
0000000008FFFFFFFFFFA003FFFFFFFFFFFFFF0000000000
0000000006FFFFFFFFFFD004FFFFFFFFFFFFFE0000000000
0000000002FFFFFFFFFFF84CFFFFFFFFFFFFFB0000000000
00000000009FFFFFFFFFFFFFFFFFFFFFFFFFE20000000000
000000000004899999999999999999999996100000000000
000000000000000000000000000000000000000000000000
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}


!define FA5_PALFED(_alias) ENTITY(rectangle,black,palfed,_alias,FA5 PALFED)
!define FA5_PALFED(_alias, _label) ENTITY(rectangle,black,palfed,_label, _alias,FA5 PALFED)
!define FA5_PALFED(_alias, _label, _shape) ENTITY(_shape,black,palfed,_label, _alias,FA5 PALFED)
!define FA5_PALFED(_alias, _label, _shape, _color) ENTITY(_shape,_color,palfed,_label, _alias,FA5 PALFED)
skinparam folderBackgroundColor<<FA5 PALFED>> White
@enduml